using System;
using System.Collections.Generic;
using System.Text;

namespace micivCore.Player
{
    public enum PlayerType
    {
        CPU,
        LOCAL,
        REMOTE
    }

    public class PlayerDescription
    {
        protected string m_strID;
        public string ID
        {
            get
            {
                return this.m_strID;
            }
            set
            {
                this.m_strID = value;
            }
        }

        protected string m_strNickName;
        public string NickName
        {
            get
            {
                return this.m_strNickName;
            }
            set
            {
                this.m_strNickName = value;
            }
        }

        protected PlayerType m_type;
        public PlayerType PlayerType
        {
            get
            {
                return this.m_type;
            }
            set
            {
                this.m_type = value;
            }
        }

        protected Faction.Faction m_faction;
        public Faction.Faction Faction
        {
            get
            {
                return this.m_faction;
            }
            set
            {
                this.m_faction = value;
            }
        }

        public PlayerDescription()
        {
        }
    }
}
